1. FOOTNOTES FOR THE FUTURE
by Alex Hetherington

Material Based Footstep Sounds in Godot
An introduction to various implementations for identifying materials based on world position in Godot. 2024-03-24
Alex's Godot Character Movement Manifesto
An opinionated guide to creating character controllers in Godot. 2023-10-22
Ballistic Zen Custom Maps Tutorial
Short guide to using Ballistic Zen's experimental custom maps feature. 2023-03-01
The Making of Ballistic Zen
50 minute devlog of the making, from start to finish, of Ballistic Zen. 2023-01-26
Ballistic Zen
Skate around the city on your hoverblades, chat to other skaters. Buy it on Steam! 2022-12-11
Quick Character Models Using AI and Blender
Video guide to how I created the NPCs in Ballistic Zen. 2022-11-01
Footnote Utilities
Tools I use to help me make games in Unity. 2022-05-29
Subspicious
Keep the strange creature powering your submarine happy. Game Jam. 2021-04-01
Asteroidz
Asteroids with a fresh coat of paint. A portfolio piece. 2021-03-01
Torchure
Explore a lost temple; let your death light the way for others. Game Jam. 2021-02-01
Designing Flow in Ballistic Zen
The iterative process of designing Ballistic Zen's main game mechanic. 2020-12-29
G E S T U M A N
Explore the land of Gestuman, communicating with hand signals. Game Jam. 2020-12-06
Quality Control
A clone wakes up in a precarious situation. Our second film! 2019-12-28
Oblique
Man tries to go on a unique holiday, and is met with resistance. Our first film! 2019-12-28
wor[L]d
Multiplayer chat room powered by SpatialOS. Source code only. 2018-10-31
Hoverblade Prototype
First person platformer with a unique movement system. A prototype! 2018-09-20
Wall Running in Unity
High level guide to programming wall running in Unity. 2018-08-08
A Desolate Wasteland
Minimalist text game with lite base building. Not suitable for mobile devices. 2018-03-01