FOOTNOTES FOR THE FUTURE
by Alex Hetherington

Subspicious

Subspicious

Atmospheric text based game with lite top-down exploring.

Asteroidz

Asteroidz

Asteroids with a fresh coat of paint. A portfolio piece.

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Torchure

A short exploration game; upon your death light the way for subsequent explorers. The Malham Mob's second game jam!

Designing Flow in Hoverblade

Designing Flow in Hoverblade

The reason Hoverblade exists. An experience very few games give me.

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G E S T U M A N

Explore the land of Gestuman, communicating with hand signals. Made in a weekend with the Malham Mob!

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Quality Control

Our second film. We made James lie in a dirty bath. Sorry James.

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Oblique

Our first film for a 48 hour film making challenge. It's exactly as amateur as you are imagining, but we had hella fun.

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wor[L]d

Multiplayer chat room in which messages are stamped onto the world. Powered by SpatialOS.

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Hoverblade Prototype

First person platformer with airstrafing and wall-running.

Wall Running in Unity

Wall Running in Unity

Getting wall running to work perfectly was a hassle. Totally worth it.

A Desolate Wasteland

A Desolate Wasteland

Minimalist text game with lite base building. Not suitable for mobile devices.